Esemény

2024-05-23 22:56:00

Faculty of Informatics, University of Debrecen

Ferenc Tamás Dr. Adamovich - The correlation system and purpose of use of affective movement pedagogy and virtual space - 2nd International Conference on Applications of Virtual Reality in Performing Arts

Virtual Reality in Performing Arts discuss the evolving output demands in higher and art education.

The 2nd International Conference on Applications of Virtual Reality in Performing Arts focuses on the implementation of virtual reality in performing arts education and its usability in higher education. The conference aims to explore all forms of virtual reality in performing arts education and their potential benefits for higher education. The Conference will accept academic presentations on information science and arts education. The main focus will be on didactics in higher education, as well as didactics related to the practical teaching of the arts and artistic activities.  

https://konferencia.unideb.hu/en/AVRPA2024

My abstract:

In my presentation, I present studies that support the fact that our emotions influence our movements. Then I will present the affective movement pedagogy system I created in 2016 and the purpose of its use in dance and theater higher education systems. With the help of the system, we can pre-tune emotions, which affect not only our movement, but also our diction. Affective movement pedagogy works with conscious movement, so our attention is constantly guided. The traditional use of virtual reality prioritizes skill-level movements, since according to its most common use, it does not give a detailed picture of the body, but of our environment. It helps to create emotional atmospheres with the interaction of the avatar and the constructed environment, which can further tune our mind with the help of visual information, thus affecting our movement in real time. Of course, the character of the avatar also affects our movement, when our avatar is large and appears in the virtual space, we will move more slowly. Affective movement pedagogy and working with virtual reality therefore require a different kind of attention activity, so a movement-related improvisation is realized with a different procedure. With the motion capture system, we can record movement patterns, and then we can classify the movements with the LSTM neural system network. The two types of movement execution require different muscle activity, brain activity and form of movement. With the help of affective movement pedagogy, we can practice the two types of movement execution and with the motion capture technique we can classify the two types of movement execution by creating an evaluation model.